

Snipers of more than one kind will lock onto you with a beam of crimson red before it briefly flashes white, giving you a window to not only shake their focus with a dodge but get a little damage boost if you immediately snap into a slow-motion zoom. You can see the flow state already, but Rollerdrome layers this with some simple, but deftly handled enemies: simple melee grunts with batons, shielded riot police you'll need to stagger, mechs to target strategically, various grenades and mines to dodge - and an active dodge, too, that quickly becomes essential. Killing enemies gets them to drop candy green shards of health, while performing tricks reloads your very limited, single-clip ammo. These loop together with a beautifully simple ammo and health system, borrowed from the likes of 2016's Doom and plenty before it.

The dual pistols, meanwhile, seem to rattle off slugs a little faster when you're manually hammering the trigger rather than holding it. The crossbow charges up to one of two levels. The shotgun, for instance, does extra damage when you time your shots to a narrow window, like the old 'active reload' of Gears of War but you're active killing instead. Aiming is, cleverly, automatic, using a lock-on system that targets whatever enemy is closest to your reticle and in range, while the left trigger slows down time and brings the rhythm elements of weapons into play. They're an example of Rollerdrome's often impeccable design.Įach of them, for instance, is built around timing - or not timing so much as rhythm. You have four weapons here, starting with just a pair of dual pistols before branching out as you progress into a shotgun, a grenade launcher and a sumptuous kind of long-range laser-crossbow that bounces bolts off walls. Roll7's goal - as the studio has explicitly stated before - is to get you into a flow state with its games, a delight in OlliOlli that's evolved into a mode of magic murder-zen in Rollerdrome. A level above - and it merges spectacularly with how you actually play it. I mean that in the kindest possible way, though. Here's its initial reveal trailer though - watch it right now. Watch on YouTube Rollerdrome feels criminally undermarketed. I feel like I've seen Rollerdrome before - somewhere just off Carnaby Street, probably, sandwiched between a graphic design company and a boutique for '70s mods. At times it feels like a kind of playable coffee-table magazine, doused in wonderful, full-screen splashes of colour on victory and death - colours, like a tangy, mustardy yolk and rich, blood-orange red, that you know a designer has tinkered with for hours to get just so - animated in immaculate, Moebius-style comic book art, Hassan clothed in an Eddie-the-Eagle one piece and a retro moped helmet with twin stripes. The style is, ultimately, everything in Rollerdrome. It's simple, albeit not subtle: in a near-future, Britain-like place, corruption seeps in alongside privatisation, a brief, enjoyably gallows-humoured allegory that ties in nicely with your objective of winning this grim tournament but, more importantly, adds the spiky bite of antifacsism to a game that's already bristling with style. poking and pulling at the threads of an overarching story. You'll have a little moment here and there to wander around a small area - a changing room, a radio station, etc. Between stages Rollerdrome morphs into a miniature narrative game. Your job, as debutant Kara Hassan, the rookie outsider in a niche bloodsport that's taking off in the worryingly not-distant 2030, is to sweep through the tournament and put a villainous rival in their place. Mark me down as a square, though, because I am pretty terrible at Rollerdrome, despite its efforts to convince me otherwise.

Coolness is something that evaporates as soon as you say it out loud, so of course it's never mentioned, but the end-of-round score could be for nothing else.
CRIMSON DESERT INITIAL RELEASE DATE SERIES
This is a game where, locked into a series of retrofuture colosseums, you chain elaborate roller skate tricks while dodging rockets, ducking batons and pounding shotgun pellets into riot shields in ultra-slow motion. Skating games have always had scores, and have always had that essential breezy nonchalance at their heart, but Rollerdrome feels like the first to really make the coolness so explicit.

Is it possible to quantify cool? Rollerdrome, the latest from the skatemasters of Roll7, certainly thinks so. Roll7 blends genres with total mastery in Rollerdrome, one of the most breathlessly stylish and casually, outrageously cool games you'll ever play.
